Thursday, May 1, 2014

Drew Waechter's Self-Disclosure game instructions


For the last two weeks, I have been conceptualizing an educational board game around the communication concept of Self-Disclosure. Inspired by my own favorite party games  I decided to create a card based game in which students reveal all and  discuss how they would react in many scandalous real life scenarios.

Recommended players:
4-6 players or groups

Required materials:
1 scenario deck
4-6 sets of action tokens(1 lying, hinting, equivocating, silence, and open self-disclosure token per set)
1 communication die
4-6 disposable score cards

Setting up the game:
1. Each player/group selects one set of action tokens (this includes one lying, hinting, equivocating, silence, and open self-disclosure token) and sets them on their laps, out of view from other players. Players/groups will then each grab one disposable score card and set them in front of themselves.

2. Players/groups then select a player/group to act as the first judge(s).

3.The judge(S) then shuffles the scenario deck and sets it face down in front of them.

Playing the game:
1. To start the round, the judge draws a scenario card from the top the of the scenario deck and reads the scenario out load for the rest of the players. (DO NOT READ OUT THE MORAL IMPLICATIONS PENALTIES AT THE BOTTOM OF THE CARD)

2. The judge then rolls the communication dice and reads the result of their roll to the rest of the group. (M=mediated conversation, F2F=Face to Face conversation)

3. The Judge then secretly selects a token that represents how they feel they would act in the given scenario and means of communication, and places the token face down onto the table.

4. Once the judge has made their selection, the other groups/players will be given a short amount of time to select their token and set it face down on the table.

5. Once each player/ group selects a token for play, starting at the player/group to the left of the judge and continuing clockwise, each player/group will reveal their token to the group.

6. After all of the other players/groups reveal their tokens, the judge then reveals their token and the scoring begins.

7. Players/Groups that match tokens with the judge will score 1 point. The judge will earn 1 point for each match that they have with others. Players who do not match the judge will then have to pay the moral implications punishment listed on the scenario card for the choice they had made. If there are no matches during the round then all players/groups, including the judge, must pay the moral implication penalty.

8. Once the scores have be tallied, the judge then places the scenario card on the bottom of the deck and passes the deck and die to the player/group on their left and the next player then takes their turn.

9. The round then continues until each player/group has had the opportunity to act as the judge.

10. After 5 rounds of play, player/groups will tally up their final score and the player / group with the highest score is deemed the winner.

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